Todorov's Narrative


Narrative 1: SCP-CB 

Beginning: 

  • Is a Class-D (death row prisoner taken for experiments) locked up inside a facility (D-9341) 
  • Taken to a containment chamber with SCP-173 (anomalous sculpture that attacks when no one is looking at it) and 2 other Class-D 

Middle: 

  • SCP-079 (sentient anomalous pc that gained control over the facility) disables the power allowing SCP-173 to kill 2 Class-D and the guard before escaping, causing a facility wide containment breach 
  • Find level 2 keycard (card to open safe level doors) and looks for SCP-914 to upgrade the card to 3 (able to open heavy containment and disable security lockdown in light containment) 
  • Find SCP-914 and upgrade level 2 keycard to level 3 keycard 
  • Disable light containment breach protocol in the Security Checkpoint 
  • SCP-049 (Anomalous plague doctor who turns people “infected” with the pestilence into zombies) attacks D-9341 but survives 
  • Enter heavy Containment using level 3 keycard 
  • Find SCP-096 (Anomalous tall humanoid creature that hates visual contact on his face) attacking a guard 
  • Enters room to turn the generators on without looking at SCP-096's face 
  • Find SCP-049's containment chamber 
  • Go down the elevator to enable the backup generator and grab the level 4 keycard (able to open SCP-106's chamber and grab the level 5 keycard) 
  • Escape SCP-049 and SCP-049-2 Instances (Zombies of SCP-049) 
  • Find SCP-106's containment chamber to grab level 5 keycard 
  • Disable SCP-008 (allows the player to open Entrance Zone) 
  • Enter Entrance Zone 
  • NTF enter the facility to terminate any SCP’s or Class-D 
  • Disable Remote Door Control (Stops SCP-079 from opening and closing doors) 
  • Find SCP-079 and listen to what he has to say (tells you he will free you through gate b if you turn the remote control) 
  • Re-enable Remote Door Control 
  • Find Gate A or B and escape the facility 

Ending: 

  • Gate A Ending 1: NTF find and capture you 
  • Gate A Ending 2: SCP-106 distracts the guards who shoot him with a H.I.D Turret allowing you to slip away into a tunnel finding chaos insurgency who take you away 
  • Gate B Ending 1: SCP-682 escapes the facility causing the alpha warheads to go off, killing you 
  • Gate B Ending 2: SCP-682 escapes the facility, but you disabled the alpha warhead preventing the destruction of the facility, a NTF soldier finds you and guns you down 

Narrative 2: HL1 

Beginning: 

  • Enter Black Mesa via the transit 
  • Enter the main science lab 
  • Find Your locker and obtain the HEV suit 
  • Talk to barney to allow you to pass through 
  • Enter the lift and take it down to the bottom floor 
  • Get a briefing on what you will be doing 
  • The experiment goes wrong causing a resonance cascade within the facility

Middle: 

  • Escape the chamber and find a crowbar 
  • Break the glass and climb up the lift ladder 
  • Save barney from 2 headcrab zombies 
  • Escape the main lab 
  • Encounter HECU attacking a scientist 
  • Steal a dead guards pistol 
  • Survive the HECU 
  • Go to the surface 
  • Run for cover due to a bombing strike 
  • Enter the pipes and crawl around 
  • Find Lambda Labs and enter Xen 

Ending: 

  • Defeat Nihilanth and free Xen 
  • G-man offers the player a job 
  • Player accepts the job with his employers 

 
Narrative 3: FNAF 1 

Beginning:  

  • Starts 1 night shift at the restaurant 
  • Chica and bonnie from the stage start to move 
  • Foxy runs to the door and tries to break in 

Middle: 

  • Guard finds out that the robots are possessed by the dead children that were killed at the pizzeria years ago 
  • Finds more evidence 
  • William Afton tries to kill the guard by controlling the animatronics 

End:

  • William Afton is killed by his own suit