Todorov's Narrative
A1 Skills Development: Ashley » Devlog
Narrative 1: SCP-CB
Beginning:
- Is a Class-D (death row prisoner taken for experiments) locked up inside a facility (D-9341)
- Taken to a containment chamber with SCP-173 (anomalous sculpture that attacks when no one is looking at it) and 2 other Class-D
Middle:
- SCP-079 (sentient anomalous pc that gained control over the facility) disables the power allowing SCP-173 to kill 2 Class-D and the guard before escaping, causing a facility wide containment breach
- Find level 2 keycard (card to open safe level doors) and looks for SCP-914 to upgrade the card to 3 (able to open heavy containment and disable security lockdown in light containment)
- Find SCP-914 and upgrade level 2 keycard to level 3 keycard
- Disable light containment breach protocol in the Security Checkpoint
- SCP-049 (Anomalous plague doctor who turns people “infected” with the pestilence into zombies) attacks D-9341 but survives
- Enter heavy Containment using level 3 keycard
- Find SCP-096 (Anomalous tall humanoid creature that hates visual contact on his face) attacking a guard
- Enters room to turn the generators on without looking at SCP-096's face
- Find SCP-049's containment chamber
- Go down the elevator to enable the backup generator and grab the level 4 keycard (able to open SCP-106's chamber and grab the level 5 keycard)
- Escape SCP-049 and SCP-049-2 Instances (Zombies of SCP-049)
- Find SCP-106's containment chamber to grab level 5 keycard
- Disable SCP-008 (allows the player to open Entrance Zone)
- Enter Entrance Zone
- NTF enter the facility to terminate any SCP’s or Class-D
- Disable Remote Door Control (Stops SCP-079 from opening and closing doors)
- Find SCP-079 and listen to what he has to say (tells you he will free you through gate b if you turn the remote control)
- Re-enable Remote Door Control
- Find Gate A or B and escape the facility
Ending:
- Gate A Ending 1: NTF find and capture you
- Gate A Ending 2: SCP-106 distracts the guards who shoot him with a H.I.D Turret allowing you to slip away into a tunnel finding chaos insurgency who take you away
- Gate B Ending 1: SCP-682 escapes the facility causing the alpha warheads to go off, killing you
- Gate B Ending 2: SCP-682 escapes the facility, but you disabled the alpha warhead preventing the destruction of the facility, a NTF soldier finds you and guns you down
Narrative 2: HL1
Beginning:
- Enter Black Mesa via the transit
- Enter the main science lab
- Find Your locker and obtain the HEV suit
- Talk to barney to allow you to pass through
- Enter the lift and take it down to the bottom floor
- Get a briefing on what you will be doing
- The experiment goes wrong causing a resonance cascade within the facility
Middle:
- Escape the chamber and find a crowbar
- Break the glass and climb up the lift ladder
- Save barney from 2 headcrab zombies
- Escape the main lab
- Encounter HECU attacking a scientist
- Steal a dead guards pistol
- Survive the HECU
- Go to the surface
- Run for cover due to a bombing strike
- Enter the pipes and crawl around
- Find Lambda Labs and enter Xen
Ending:
- Defeat Nihilanth and free Xen
- G-man offers the player a job
- Player accepts the job with his employers
Narrative 3: FNAF 1
Beginning:
- Starts 1 night shift at the restaurant
- Chica and bonnie from the stage start to move
- Foxy runs to the door and tries to break in
Middle:
- Guard finds out that the robots are possessed by the dead children that were killed at the pizzeria years ago
- Finds more evidence
- William Afton tries to kill the guard by controlling the animatronics
End:
- William Afton is killed by his own suit
A1 Skills Development: Ashley
Status | In development |
Category | Other |
Author | ParadoxNight |
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